Jake Cuddihy
Game Designer
jakecuddihy@gmail.com • (425) 351-1570
PROFESSIONAL EXPERIENCE
Senior Game Designer Midwinter Entertainment a BHVR Interactive Company Dec 2023 - Sep 2024
Project T (PC Alpha Playtests)
Led character strike team responsible for development of core gameplay content including weapons, abilities, health systems, interactions, character movement, default controls, and more
Drove vision with design and animation leads to establish character abilities: dodge, sprint, clamber, kick, shoot
Created magic system with 8+ unique abilities and +3 major behavior changing mods each
Established workflows with engineers using the Gameplay Ability System
Contributed to external playtest build for Project T receiving over 90% fun score with 0 gameplay crashes
Provided training, documentation, and guidance to other designers to solve implementation challenges
Improved team workflows using Unreal Engine 5 by sharing documentation, leading demos
Collaborated with VFX, audio, animation, and UI teams on all combat and ability related messaging
Refined design hiring process by implementing technical design test and scripting best practices guide
Prototyped early concepts for interactions with vehicles, game mode and mission systems
UI & Game Designer Midwinter Entertainment Jul 2021 - Dec 2023
Scavengers (PC, Xbox, PS4)
Designed and implemented user interface widgets to display in-game HUD information including reload indicators, an XP feed, mission notifications, and a quest log
Developed game mode and mission content for an open world dynamic quest system using Blueprint and EQS
Fixed a range of gameplay, UI, and localization bugs for live service updates
Solved technical UI design challenges with gameplay engineers, identified script to nativize in C++ 
Assessed stability of new interface elements by running console performance captures
Game Designer Final Strike Games Mar 2019 - Feb 2021
Rocket Arena (PC, Xbox, PS4)
Fixed a variety of gameplay and UI bugs to support 12+ playable characters
Tuned balance values informed by backend data and design leadership during 3 seasons of live service support on a competitive PvP shooter
Implemented new character weapons, abilities, and items using the Gameplay Ability System 
Helped switch the camera perspective from 1st to 3rd person, focusing on camera and controls systems
Authored camera animations and logic controlling character animations for melee and projectile attacks
Created basic design tools and helper functions to speed up level markup and gameplay debugging
Contributed and collected feedback in regular internal playtests
Teaching Assistant DigiPen Institute of Technology Jan 2018 - Sep 2018
Assisted faculty conducting user interface design and user experience design lab activities
Graded and provided feedback on  information architecture, colors, wireframe layouts, interactive mockups 
EDUCATION
DigiPen Institute of Technology Bachelor of Arts in Game Design Sep 2015 - Apr 2019
Honors: Valedictorian, Magna Cum Laude
SKILLS
Design: Game Design, Character/Camera/Controls Design, Scripting,  Documentation, UI Design
Tools: Unreal Engine 5, Visual Studio, Unity, Photoshop, Blender/Maya, Perforce/Git, Excel
Languages: Blueprint, C#, C++
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