Photogrammetry Pipeline
I created a workflow to scan a real world object with a single DSLR camera, import and process the photos into a dense point cloud, and then project that high res scan data onto a lower poly game ready asset. Using a single camera scanning rig, Reality Capture for processing, ZBrush for cleanup, and blender for realtime optimization.
The pipeline wasn't perfect, I had started to implement cross polarization to remove specular highlights from objects during flash photography which could generate a base color texture without baked in lighting and shadows.
Blender Architecture Academy Renders
Mix of premade and handmade assets, guided designs and original designs. Modeled and rendered in Blender Cycles.
Left images show early block out concept stage, right side shows finished renders.
Unreal Engine Materials - VHS Post Processing Effects
Student project at DigiPen creating a stylized home video VHS effect using Unreal Engine and post processing materials
Blender 3D Modeling
Various 3D renders and practice exercises to learn about Blender and shaders.
Landscape grids inspired by Lee Griggs, I created a simple tool in Blender to process any input image into a heightmap driving a gird of cubes.